class Window_Help < Window_Base #-------------------------------------------------------------------------- # ● アイテム設定 # item : スキル、アイテム等 #-------------------------------------------------------------------------- def set_training(training,actor) lv = actor.training_data[training.id].training_lv value = set_training_value(training,actor) || 1 set_text(training ? training.set_description(lv, value) : "") end def set_training_value(training,actor) case training.result_value_type when 0 return actor.training_value_each_depended_charapara(training.result_var,training.id) else return training.upValue end end end